Monday, December 2, 2013

Moar shipping stuff + Cyber Monday sale + new places to buy music!

Happy December!

To celebrate Cyber Monday, the Desktop Dungeons OST by Danny and Grant Kirkhope is 30% off on Bandcamp. If you haven't gotten it yet, it's been knocked down to a crazy low $7 for almost 2 hours of original music. If you don't have it yet, go go go.

Shipping has been backed up for awhile, so if you've ordered a physical copy of the Super Meat Boy! soundtrack, it is being sent out today. If you ordered recently, please check your email for a note about the lateness and a surprise. We are super sorry for the delays in shipping, life happened. If you ordered and didn't get the note from Bandcamp, email and I'll get you set up.

If you're ordering a physical copy for the holidays, the cutoff date to order is Friday, December 13th , and I'll be shipping them out on Saturday, December 14th. If you're in the US, that should be plenty of time to get the CD in time for Christmas. I will ship again on Wednesday, December 18th, but no guarantee you'll have it in time for Christmas.

If you're outside the US and trying to order in time for Christmas, place your order and please email to let me know and I'll get on it ASAP. International orders take longer to arrive and there's no guarantee you'll have it in time, but I will do my best.

I won't be shipping again until January after the 18th, so if you place your order after that, expect it to be sent out the first week of January.

The Super Meat Boy! OST, The Binding of Isaac OST, and the Desktop Dungeons OST are now all available for purchase on iTunes, Amazon, and Bandcamp, and also available for streaming on Spotify and whatever other streaming stations you kids use these days. Most soundtracks will be lower priced on Bandcamp due to pricing limitations on other sites, but the option is there for you should you want it.

New music is on the horizon at the beginning of the year, so get excited. We hope everyone has a happy holiday season! See you in 2014.

- Kim

Wednesday, September 11, 2013

You get an update! And YOU get an update!

Wow, it's been awhile. Hello.

Danny's been working crazy hard on new music, some for projects that have already been put here and some that haven't. Here's what he's working on (that we can tell) now, in bullet point style:

Those are the big ones right now, though there's more scattered about and in the pipeline. If I forgot anything, it's my fault. Danny claims no responsibility for my lapse in memory. He isn't forcing me to say this at all. send help please.

That's about it for now! As always, for the most up to date info you should follow Danny on Twitter and if you haven't yet, LIKE his page on Facebook. He's up to over a thousand LIKES! That's pretty sweet. Can we get to two thousand?!? Probably not, but it's worth a shot I suppose.

- Kim 

Wednesday, May 15, 2013

A few updates

Howdy. My name is Kim and I help Danny keep his brain on track. My accomplishments thus far include teaching my dog how to shake and dropping out of college, so you know that he is in good hands. I'll probably show up from time to time here to update you on his work so that he can continue cranking out those sweet, sweet jams in peace.

So without further delay, here are some updates:

All shipping prices are going up for the physical copy of the Super Meat Boy! soundtrack. You can purchase it here.

Blame the economy, blame Obama, blame anybody you'd like, but unfortunately shipping prices have gone up this year and we can no longer afford to keep covering the extra cost. HOWEVER, they won't be going up by too much - any orders placed on Monday, May 20th or after will be increased by $1. This means that shipping domestically will be $4, shipping to Canada will be $5, and shipping internationally will be $8. We are super sorry for the increase in price, but it was either this or sell all of Danny's computers. It wouldn't have been pretty.

So if you've been waiting, now is your time to buy the physical copy of the CD. The last day to purchase them with the current shipping cost will be Sunday, May 19th.

Update number 2:

The danny-B sides album will be coming ... soon.

Yes, Danny said April.  It is now the middle of May. Oops.

What started out as something "simple" turned out to be not so simple. Danny wants to do some extra cool stuff and the amount of music on this thing is going to be ridiculous. He's working on this in addition to his other gigs, so it's taking more time than we originally thought and will be done when it's done. Hopefully that won't take longer than a few more months.

The price will probably be around a few bucks and it will contain somewhere north of 50 tracks (I kid you not). It's going to be a lot of music, so brace yourselves ... danny B music is coming.

Those are all the updates we have for you right now. Thanks for sticking around and keep an eye on Danny's Facebook page and Twitter feed for the latest news. If you have any questions about anything, feel free to email here and either Danny or I will get back to you as soon as possible.

- Kim

Wednesday, April 3, 2013

The Adventures of Dash Advance Preview!

Recently I've been working with the svelte and attractive Robert Bowling's company Robotoki on a game called The Adventures of Dash. It's a 2D platformer with an interesting dream-warp kind of mechanic. Yesterday we released an advance preview of the music composed for the game so far.

I think it's some of the best stuff I've done so far, and I'm particularly proud of the music from the Bubble Dream, track called "Sudsy Slumber". It's meant to convey the feeling of floating through a bizarre world based on brushing teeth conjured from Dash's mind. You know, regular stuff.

So anyways. Go download it here! It's pay what you want, so you can give me NOTHING if you feel I deserve NOTHING.

News on The Danny B-Sides soon!

Good day, sir/madam.

Saturday, March 16, 2013

Announcing a new album - The danny B-Sides


For a pretty long time, I've been sitting on a lot of music I've done for various projects that for one reason or another never saw the light of day. Recently I was encouraged by some jerks to put it all out there.

I'm planning on doing more original music in the near future, so I figure it's cathartic or something to release a collection of what I've done, to start looking to the future or whatever. Some tracks have been released before, for free, and they will be downloadable individually free. I'm just including them for completeness!


I'm putting together this collection, cleverly called "The danny B-Sides" and it will release some time in April. But I wanted to put in some demos to show you what it's all about.

Lovely album art by the lovely Chris Arredondo.

Keep in mind, some of these are really old. In many cases these aren't meant to be representative of my current production quality. It's more that I thought it might be interesting for people to hear my progression over the last few years. Most of these will be pre-Super Meat Boy, and some even pre-Canabalt.

Enough blabbertalk, here are the demos! They are just rough, unlooped previews. The final version will be nice and volume-leveled and looped/faded.

The first is music from an iOS game I did years ago that never came out. It was for the tutorial section where a robot taught you how to box.

Next up is a high-energy track I was working on for a racing game by Adam Atomic.

Finally, I worked on a game called "Liferaft" with the friendly friends at Mikengreg. You may know Greg from Mikengreg as the brilliant artist behind Ridiculous Fishing, the best game ever made for stuff ever.

I hope you liked them! Again, the album will release sometime in April, I'll announce an actual date soon. It'll be on Bandcamp, iTunes, all that jazz. It will be a few dollars, and will contain quite a bit of music (final count announced soon!).

Anyways, hope your day is going well. Be sure to do that thing you have been putting off, drink lots of water and vote your conscience.


Friday, March 8, 2013

HEY! I got a blog. LOL


I decided it would behoove me to start keeping up with this social media thing. So I started up this blog, since the kids tell me it brings in all the MySpace hits.

If you're here you probably know me, if you don't I've written up a little spiel.

If you don't care who I am, the music is at my Bandcamp page.

Anyways, last year was kind of a rough, transitional year for me. I moved to the Seattle area with my girlfriend Kim, in an attempt to immerse myself more in my work. Things are going well, I've got multiple projects in the pipe, and I'm productive. At least until the SimCity servers get sorted out.

My current projects are -
Celsius Game Studios - Drifter (PC/iOS)
QCF Design - Desktop Dungeons (PC)
Robotoki - The Adventures of Dash (PC, Consoles?)

I don't know if this blog is going to be professional, emotional, personal, lackadaisical, parasitical, etc. but now you know where to go for the hottest danny B news and gossip from around the globe.


How do I hire you?

Usually I'm pretty booked with projects from developers I've been working with for awhile.  Feel free to email with details on your project, but please understand I only have so much time.  :)  Here is a list of composers that I recommend.

Did you go to school? How do I write music too?

I went to Mesa Community College for four years and took all the music classes I could and did not get any kind of degree.  I took music theory, aural perception, composition, recording, music business, and electronic music.  I think education is incredibly valuable but for what I do specifically, certification is not. The most important thing is to write often, always seek USEFUL criticism to improve, AND NEVER STOP.  I started out writing video game remixes and it got me interested in composition.  It allowed me to focus on learning music production without having to worry about coming up with original songs.

What do you use to make your music?

I primarily use Reason 6 and Cubase 7, which are software Digital Audio Workstations (DAWs).  I click most things in manually with a mouse.  I usually only use keyboards for auditioning samples. My rig is an Intel i7-based workstation with 16 GB 1600MHz RAM, an Intel SSD for the operating system and DAWs, and 2 large Western Digital HDDs in RAID 0 for samples. I back everything up to a Synology NAS and online to Carbonite.

My go-to VST instruments are SpectrasonicsOmnisphere, Trillian, Stylus RMX, EastWest PLAY - Hollywood Strings, Brass and Woodwinds, anything by Native Instruments but particularly Battery and Kontakt, Damage, Phaedra, Rob Papen PredatorSylenth, Synthmaster and Plogue Chipsounds.

I currently run 2x HP ZR30w Displays at 2560x1600 each, and monitor on KRK VXT8's. I have a few guitars but my only notable one is the Fender VG, which I record through a Line 6 POD XT. My audio interface is a Steinberg UR28M, and I also use Steinberg's awesome CC121 controller (with motorized fader and AI knob! It's crazy good.)

Hey, hey! Who do you think you are?

My name is Danny Baranowsky and I'm a composer of game and film music from Mesa, Arizona.  My beard is more well-known than Dennis Miller.  A more robust and supple bio is here, but here's a list of things I've worked on over the years.

Games!!! - 

2009 - 

Semi Secret Software - Gravity Hook (Flash) Download Soundtrack
Semi Secret SoftwareCanabalt (Flash/iOS/Android) Download Soundtrack
Semi Secret Software - Fathom (Flash)

2010 -

Semi Secret SoftwareGravity Hook HD (iOS) Download Soundtrack
Team Meat - Super Meat Boy! (XBLA/PC) Purchase SoundtrackSpecial Edition, or 2-CD Set
grapefrukt - GLORG (Flash) Download Soundtrack
Doomlaser - Das Cube (iOS) Download Soundtrack
Flashbang Studios - Time Donkey (PC) Download Soundtrack
Flashbang Studios - Blush (PC) Download Soundtrack
Semi Secret Software/Radial Games/Spry Fox - Steambirds (Flash/iOS) Download Soundtrack

2011 - 

Edmund McMillen and Florian HimslThe Binding of Isaac (PC) Purchase Soundtrack
Nicalis/Studio Pixel/NIS America - Cave Story 3D (Nintendo 3DS) (soundtrack property of publisher)
Petri Purho and Martin Jonasson - Jesus Vs. Dinosaurs

2012 - 

Semi Secret Software - Hunger Games - Girl on Fire (iOS)
Edmund McMillen and Florian Himsl - The Binding of Isaac - Wrath of the Lamb (PC)

Upcoming! - 

Celsius Game Studios - Drifter (PC/iOS)
QCF Design - Desktop Dungeons (PC)
Robotoki - The Adventures of Dash (PC, Consoles?)

Film and/or TV and/or Webiseriesodes!!! - 

2010 - 

Hey Ash, Whatcha Playin? - Rhythm Heaven (Web Series) Download Soundtrack
Hey Ash, Whatcha Playin? - Season 2 Finale (Web Series) Download Soundtrack
Hey Ash, Whatcha Playin? - A Death in the Family, Part 1 (Web Series)
Hey Ash, Whatcha Playin? - A Death in the Family, Part 2 (Web Series)
Once Upon a Pixel - Super Mario Bros. (Web Series) Download Soundtrack
Anthony Saves The World (Web Series) Download Soundtrack

2011 - 

Singularity Collapse (Half-Life 2 Fan Film) Download Soundtrack

2012 -

Parallax (Short Film) Download Soundtrack

Other CoOl StUfF!! - 

Collaboration with Brent Kennedy - Super Meat Boy! Choice Piano Cuts Download
Super Cool NES Chiptune version of Rebecca Black's "Friday"! Download

Do you ever play live music?

I've played in local bands in Phoenix, Arizona for years.  Right now I am very happy with where I am and just trying to keep up with the gigs I have on my plate.  My long term goal is to tour and play music; the details and manner in which I will do this are yet to be decided.

So, you're a big jerk and you're too busy for my project. Who else would you recommend?

That was mean.

Off the top of my head...

Jimmy Hinson (Big Giant Circles) - By all accounts a pretty, pretty lady, JimmyJamz has worked on Mass Effect 2, Black Ops 2, Puzzlejuice, and Super Street Fighter II Turbo HD Remix.

Alexander Brandon - (Funky Rustic) - Veteran game composer, known for scores for Unreal Tournament, Unreal, Deus Ex, Tyrian, Jazz Jackrabbit 2. Smells wonderful.

Andrew Aversa (Zircon) - A long time veteran of OCRemix, Andrew has done music for games like Return All Robots!, Soulcalibur V, Super Street Fighter II Turbo HD Remix, and Monkey Island 2: Special Edition. Probably part robot.